Games Axe Throwing

21 (5,3,1, and 10 if you bust 21 you go down to 15). Split into two teams and go to 30 points. Over down to 2).

If you throw the axe and miss, you’re out. If you throw the axe and hit the target, you move on to round 2. As your progress, the targets get smaller and smaller. For example, if you hit the red or black part of the target, you get to move on ta the next round.

You can also compete as an individual where you get 5 throws for a total score, Most points move on to face other
Winners

HORSE PLAYERS FORM Teams. The lowest cumulative total score receives a letter. The first learn to spell out eee en a Cee ela ee i Be eRe ok mel ala Meee LCE CLs Coa] and the next 2 throwers step up.

LANDMINES Teams start at 0 points and play to SO. Landmine numbers are set along the way at 10, 20, 30, 40 (You can change these numbers but make the second number is the same (ex. 15, 25, 35, 45). Landing on a landmine sends the thrower’s learn back by 10 points from the number they started at (ex. Starting at 23 and hitting a landmine sends the team to 13). Landmines are common to both teams. Once a landmine is hit, it is safe to hit for the rest of the game {like real landmines, they can only blow up once!).

AROUND THE WORLD Each team must hit every number on the board from lowest to highest (1, 2, 3, 4, etc) and then from highest to lowest ( 4, 3, 2, 1) The first team to complete the loop wins.